微軟Xbox游戲部門再次裁員。
該公司在周四宣布,,計劃裁員650人,,這將使微軟自2023年10月收購動視暴雪(Activision Blizzard)以來的總裁員人數(shù)達到2,550人。
最近一輪裁員主要涉及公司和支持崗位,。沒有任何工作室因為公司縮減開支而關閉,,也沒有游戲或游戲系統(tǒng)被取消。(在之前的裁員中,,微軟關閉了《完美音浪》(Hi-Fi Rush)的開發(fā)者探戈游戲工作室(Tango Gameworks)和《紅霞島》(Redfall)的開發(fā)者Arkane Austin,,這確實影響到了未來的游戲作品。)
微軟游戲首席執(zhí)行官菲爾·斯賓瑟在宣布裁員的郵件中寫道:“縱觀我們團隊的歷史,,我們曾經有過輝煌時刻,,但我們也曾面臨充滿挑戰(zhàn)的艱難時刻。今天就是一個艱難的時刻,。我知道經歷更多這種變動讓人難以承受,,但即使在最艱難的時期,這個團隊也能團結一致,,互相關心和善待彼此,,并繼續(xù)為我們的玩家提供服務。感謝大家在我們應對這些變化時提供的支持,感謝大家對彼此的關心和尊重,?!?/p>
微軟的裁員總是最受關注,因為裁員影響的人數(shù)眾多,,而且該公司在行業(yè)中占據(jù)了顯著地位,,但微軟并不是目前唯一一家面臨困境的游戲公司。在疫情期間消費者對游戲的熱情高漲,,但之后,,游戲行業(yè)整體上處于下滑狀態(tài)。
2024年,,視頻游戲行業(yè)已經有超過11,500人失業(yè),。這超過了該行業(yè)在2023年(10,500人)和2022年(8,500人)全年的失業(yè)人數(shù)。
在最近一個財季,,微軟Xbox的銷售嚴重下滑,,然而過去一年,微軟關注的重點并非游戲硬件,,而是GamePass游戲流媒體服務,。今年7月,微軟提高了GamePass的價格,,并且在2月份披露該服務的訂閱用戶達到3,400萬,。(財富中文網)
譯者:劉進龍
審校:汪皓
微軟Xbox游戲部門再次裁員。
該公司在周四宣布,,計劃裁員650人,,這將使微軟自2023年10月收購動視暴雪(Activision Blizzard)以來的總裁員人數(shù)達到2,550人。
最近一輪裁員主要涉及公司和支持崗位,。沒有任何工作室因為公司縮減開支而關閉,,也沒有游戲或游戲系統(tǒng)被取消。(在之前的裁員中,,微軟關閉了《完美音浪》(Hi-Fi Rush)的開發(fā)者探戈游戲工作室(Tango Gameworks)和《紅霞島》(Redfall)的開發(fā)者Arkane Austin,,這確實影響到了未來的游戲作品。)
微軟游戲首席執(zhí)行官菲爾·斯賓瑟在宣布裁員的郵件中寫道:“縱觀我們團隊的歷史,,我們曾經有過輝煌時刻,,但我們也曾面臨充滿挑戰(zhàn)的艱難時刻。今天就是一個艱難的時刻,。我知道經歷更多這種變動讓人難以承受,,但即使在最艱難的時期,這個團隊也能團結一致,,互相關心和善待彼此,,并繼續(xù)為我們的玩家提供服務。感謝大家在我們應對這些變化時提供的支持,,感謝大家對彼此的關心和尊重,。”
微軟的裁員總是最受關注,,因為裁員影響的人數(shù)眾多,,而且該公司在行業(yè)中占據(jù)了顯著地位,但微軟并不是目前唯一一家面臨困境的游戲公司,。在疫情期間消費者對游戲的熱情高漲,,但之后,游戲行業(yè)整體上處于下滑狀態(tài),。
2024年,,視頻游戲行業(yè)已經有超過11,500人失業(yè)。這超過了該行業(yè)在2023年(10,500人)和2022年(8,500人)全年的失業(yè)人數(shù),。
在最近一個財季,,微軟Xbox的銷售嚴重下滑,然而過去一年,,微軟關注的重點并非游戲硬件,,而是GamePass游戲流媒體服務。今年7月,,微軟提高了GamePass的價格,,并且在2月份披露該服務的訂閱用戶達到3,400萬。(財富中文網)
譯者:劉進龍
審校:汪皓
Microsoft is making even more cuts to the staff roster of its Xbox gaming division.
The company on Thursday announced plans to lay off 650 employees, which will bring the total number of job losses since its October 2023 acquisition of Activision Blizzard to 2,550.
The latest round of cuts will largely impact corporate and support roles. No studios are being closed and no games or game systems will be cancelled as a result of the belt-tightening. (Microsoft closed Tango Gameworks, makers of Hi-Fi Rush, and Redfall developer Arkane Austin in previous layoff rounds, which did impact its upcoming titles.)
“Throughout our team’s history, we have had great moments, and we have had challenging ones,” wrote Phil Spencer, chief executive of Microsoft Gaming, in an email announcing the cuts. “Today is one of the challenging days. I know that going through more changes like this is hard, but even in the most trying times, this team has been able to come together and show one another care and kindness as we work to continue delivering for our players. We appreciate your support as we navigate these changes and we thank you for your compassion and respect for each other.”
Microsoft’s layoffs have been among the most high-profile, given the number of people impacted and the company’s prominent standing, but it’s hardly the only gamemaker struggling today. The industry, as a whole, is in a slump following a tremendous surge in consumer interest during the pandemic.
More than 11,500 people in the video game industry have lost their jobs in 2024. That’s more than the entirety of 2023 (10,500) and 2022 (8,500).
Sales of Microsoft’s Xbox were down substantially in the latest financial quarter, though Microsoft has been less focused on game hardware and more on its GamePass game streaming service in the past year. It raised prices for that service in July, and in February disclosed it had 34 million subscribers.