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虛擬現(xiàn)實(shí)爭霸戰(zhàn)蓄勢待發(fā)

虛擬現(xiàn)實(shí)爭霸戰(zhàn)蓄勢待發(fā)

John Gaudiosi 2014年04月02日
Facebook斥資20億美元收購Oculus VR,,索尼為PS 4推出“夢菲斯計(jì)劃”,,谷歌眼鏡漸成氣候,同時(shí)其他大大小小的科技公司都在摩拳擦掌,虛擬現(xiàn)實(shí)技術(shù)正處于即將迎來蓬勃發(fā)展的重大關(guān)頭,。不過,,業(yè)內(nèi)人士認(rèn)為,,虛擬現(xiàn)實(shí)技術(shù)不會一夜之間變成主流,。

????Facebook的這筆收購交易也為Virtuix這樣的創(chuàng)業(yè)公司帶來了好兆頭。后者在Kickstarter上獲得了超過3000人的支持,,已經(jīng)募得了110多萬美元(它的目標(biāo)本來只是募集15萬美元),。這家公司在本屆大會上展示了自己全方位虛擬現(xiàn)實(shí)的“自然動作界面”。這臺設(shè)備與Oculus Rift合用能讓玩家在虛擬現(xiàn)實(shí)游戲中身臨其境地行走,、移動四肢,,舉槍瞄準(zhǔn)。

????這項(xiàng)技術(shù)無需借助虛擬現(xiàn)實(shí)也能用,,能讓身體充當(dāng)導(dǎo)航工具去探索游戲,。盡管多向跑步機(jī)沒能打動馬克?庫班或其他《鯊魚池》(Shark Tank)的投資者,,它照樣有不少忠實(shí)擁躉,。Virtuix公司創(chuàng)始人兼首席執(zhí)行官楊?谷格盧克稱,,連鎖健身房正在使用這項(xiàng)技術(shù),因?yàn)樗且环N有助于人們與虛擬世界互動,、消耗卡路里的全新方式,。

????隨著技術(shù)的發(fā)展,歐內(nèi)斯特?克萊因的科幻小說《玩家一號》(Ready Player One)中描繪的虛擬現(xiàn)實(shí)艙正逐步成為現(xiàn)實(shí),。本屆大會上展示的游戲種類繁多,,有CCP Games公司的太空大戰(zhàn)類游戲《北歐女神》(Valkyrie)和Frontier公司的《精英:危險(xiǎn)》(Elite:Dangerous),Vertigo Games公司的水下模擬游戲《潛水世界》(World of Diving),,還有索尼公司展臺上Square Enix公司的第一人稱探險(xiǎn)游戲《賊》(Thief)的特別虛擬現(xiàn)實(shí)演示版,。不過這個(gè)轉(zhuǎn)變不會一夜之間實(shí)現(xiàn),就算未來五年里也難以完成,。

????勒基說:“我并不認(rèn)為未來十年中屏幕的概念會徹底消失,,但我確實(shí)認(rèn)為它的地位將大幅削弱。目前虛擬現(xiàn)實(shí)技術(shù)和大屏幕相比還有分辨率的限制,。不過,,一旦虛擬現(xiàn)實(shí)技術(shù)的分辨率發(fā)展到和屏幕相當(dāng),甚至和人眼相近,,就不再需要什么真實(shí)屏幕了,。因?yàn)槟菚r(shí)虛擬現(xiàn)實(shí)設(shè)備所需要的原材料要少得多,便于運(yùn)輸,,還能模擬出上百塊多種屏幕,。如果這一天最終來到的話,那我看不出現(xiàn)在占據(jù)主流的屏幕還會有現(xiàn)在這樣的立足之地,?!?/p>

????扎克伯格及其Facebook團(tuán)隊(duì)顯然對虛擬現(xiàn)實(shí)的未來深信不疑,現(xiàn)在只需要等這個(gè)領(lǐng)域的主要參與者在今后數(shù)年中逐步推廣這項(xiàng)技術(shù)即可,。(財(cái)富中文網(wǎng))

????譯者:清遠(yuǎn)

????The Facebook deal also bodes well for startup Virtuix, which was backed by more than 3,000 Kickstarter members and raised over $1.1 million (its goal was $150,000). The company had its Omni virtual reality "natural motion interface" on display at GDC. The device works with Oculus Rift, allowing players to physically walk, move their body, and aim their gun within VR games.

????The technology also works without VR, allowing the body to act as a navigation tool to explore games. While this omni-directional treadmill did not impress Mark Cuban or the other investors onShark Tank, it has a loyal following. Jan Goetgeluk, CEO and founder of Virtuix, said gyms and fitness chains are using this technology, since it's a new way for people to interact with virtual worlds and burn calories.

????Technology is slowly moving toward the science-fiction VR pods described in Ernest Cline'sReady Player One novel. The games on display at GDC varied from space dogfighting experiences like CCP Games' Valkyrie and Frontier's Elite: Dangerous to Vertigo Games' World of Diving underwater simulation to special VR demos at Sony's booth of Square Enix's first-person adventure game Thief. But this transition, if it does happen, won't occur overnight, or even over the next five years.

????"I don't think the concept of a screen will go away within a decade, but I do think it will be greatly reduced," said Luckey. "Right now VR has limitations with resolution compared to a big screen, but once the resolution of VR goes up to where it's either equivalent to that of a screen or to where even the human eye is, there's no benefit to having a real screen when you have something that is taking much less raw materials, is easy to transport, and can simulate a hundred multiple screens all around you. I can't see mainstream screens having nearly the foothold that they have today, if that comes to pass."

????Zuckerberg and his Facebook team certainly believe in a VR future, now it's just a matter of watching the major players roll out this technology over the coming years.

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